There once was a town on Bridgewater Bay, where a young man lived. This young man was a recluse, and never looked further than the surface of the people who lived in the town. He would go about his day, and people would let him, for everyone knew this young man was cruel. He was selfish, and never went out of his way for…
Kayn Order or Chaos At the last I tortured him a little before slaughtering him ... but on the other hand he was really evil! Will that count for good or for bad? I do not know why right now it has to be happening! Damn you father, damn you mother ... She matters to me, it's not that I love her, I only care her… If I just…
@ansh0488 Very cool! I especially like the the material definition on the metal itself. If I could say one thing is maybe the dirt in the crevices could use another mask to randomize its spread. @15wgray Good stuff, maybe you could try adding a bit more of a height effect as it's looking a little flat right now? @Adelphia…
Hey! So far the overall texturing looks good! However, whats missing is a bit of PBR material definition. Even though Overwatch is a stylized game they do still use quite some different materials to break up their assets. Using the junkrat weapon as an example you can see the weapon features different material types. I'd…
my girlfriends b.net account was hacked some time ago. she constantly got postmaster failed stuff in her hotmail, with adresses from/to all kinds of different people. the other day, we tried to log into her b.net account, but couldnt. yesterday we got a mail from blizz saying they've observed some suspicious activities on…
Looks amazing, those horns I think might be too much though. How would she walk around with those on her head. The feet look a bit odd to me, but maybe when they're bent into shape they'll look fine. I would probably add a bit more fat to her lower eyelid and the fingers look a bit creepy but maybe that's what you're going…
Looking good, Greg. Your anatomy knowledge is coming along nicely. Just be careful with how you place the breasts and breastplate. On the render above her breast are at her armpits, making the whole area look uncomfortable and unnatural. Also, she seems like she's a strong lady, and even slim women have definition…
I like the character design you've got going there so far. One thing that stands out glaringly for me though is the torso. If you look at the ribcage, it almost seems as if it is collapsing in on itself. Like instead of being a round shape, it pinches into a fold along the middle? This could be something with the shading…
Early sketch of Nami I did 4 days ago. Sorry its so hard to see. I draw too light. Been a while since I drew on paper so I'm really slow now. I worked a lion fish into her design. Been working on the concept in photoshop for a couple days now. Here's where she's at. I've worked on her silhouette mostly but I don't know how…
i dont see much to comment on the skeleton. but i think the real issue is the model's posture. right now it looks like she is pulling her arms back which is causing the clavicle and entire shoulder area to push back a little and also making it look like her chest and ribcage is pushing forward. the spinal curve also seems…