yes but if you set up a unity or UE4 project and export to that folder it lets you get around it. its dumb i know, but it worked back when i was using maya Lt. I tried asking if you could just move the .fbx out and use it for whatever you wanted on the autodesk forums and they would just ignore that part of the question…
I love what you've done so far. I agree with whats_true that the hair could need some extra love, I think you have a great portfolio piece here and it would be sad if the hair is what pulls down the rating when, and if, a potential employer looks at it. Some extra few loops and cuts can do a lot, to me it is the sharp…
Sounds like you're just importing your whole scene as one object into UDK. AFAIK there is not way around importing one mesh at a time with the correct pivot unless you want to switch to FBX and script up a batch FBX exporter (but that also crops up some problems). Though in UDK, once you have all your static meshes saved…
meh patched crysis and installed the mod sdk. But damn Sandbox 3 crashes on startup. No error massages or anything. Anyone else experiencing issues? I had a look into the engine settings manager. It tells me that the enigne is missing an rc.exe. But the only rc.exe I could locate is in the editor32-Folder. And it's not…
@ripper351 Thank you :) I am new to ZBrush and sculpting in general, but have roughly 2 years experience with 3ds Max. I always try and use as much reference as possible. For this project, I think I must have looked at hundreds of skulls. I have a folder full of reference images and I just got PureRef, which I have found…
Great map! I will be sure to get this one in the rotation this at work for our friday afternoon gaming events. The only suggestion I would make is put install instructions in the readme.txt. Most people that are into custom maps know where the files "should" go but with every experienced player downloading the map there is…
Regarding the cube subdivided... It shouldnt be too high poly, especially if you are working your sub divisions well or do some clean up. I generally tend to make a folder full of meshes I use often. Maybe you could just save out the icospheres you prefer or grab them from the net and just load them into Blender. I agree…
Make sure you're making your own package, and save all your stuff in the UT3 unpublished directory, you don't want broken links or anything like that. You can try deleting your UT3 folder in your my documents after backing up everything you need from it. I'd recommend copying it first just in case for backup. Also go to…
You can take it into photoshop and play with the contrast, and see if it changes the way it feels. I think its not about the fact that there is no "action", and there doesnt have to be action, its more about making it look believable. (doesnt mean it has to be photorealistic, lots of styles to choose from) This all has to…
There's a lot of good info on that page, but if you want to get up and running quickly, here's all the html code you really need: <embed src="images/FX_DS2_dragonLanding.mov" width="400" height="316" loop="true" pluginspage="https://www.apple.com/quicktime/download/"> </embed> This is a line right out of one of my pages…