I think it's really going to depend on what you're looking to do. Hard surface modeling? or maybe character creation? Not to mention that some of these are for older versions of zBrush or some mainly go over the new features in ZB4. Personally I enjoyed…
its cool to see people doing Vinod Rams stuff! I think the link to the concept is broken. The face is so lifelike and I really like the way you handled the red fabric on his arms! It would have been cool if this had been a creature hair study. The concept is so much more furry and its silhouette has a lot more going on…
Yeah, but that's FINISHED concept art. You don't just sit down and crank out one perfect concept. If you need a concept for a creature, you don't just do one, you do dozens and dozens of little doodles and ideas and sketches and crap and then you take bits and pieces of that and combine them or vary them or do something…
Thanks for the advice all! I'm implementing some of the recommended changes now. including: * lowering polys on the feet, hands, and corner stubby things * redoing the UV map * redoing the texture * overall making it look more like the concept (making the snout longer and the box taller) For some reason while modeling I…
So my first assignment consisted out of making vehicules in 3ds max out of primitives without using the teapot preferebly.However i ended up making the opposite Teapot creatures out of teapot primitives and only this primitive.As for modifiers only Taper was used and none was converted simply scaled and rotated. Sorry for…
Hello, I am a recent grad with a Batchelors degree in Vfx. My specialties include character and creature modeling as well as character Rigging. I also have experience working in the game industry. You can see examples of my work as well as my reel at robgarcia3d.com. If you are interested I can also send you my resume as…
thanks guys! Ben -yup, I know exactly what you mean. Spending the last few years doing exclusively enviro work has left me lacking in the character/creature department, so I'm making attempted to pick up the slack. I can see something 'off/droopy/anatomically awkward' about each of these. However, having only spent a few…
I'm definitely looking forward to the sequel, but I'd be more happy if it was a prequel, since I'm interested to see how you've handled the background of the whole Locust race, if it really is based on mythology as I'm guessing it is. The bad guys originally being humans, but transformed somehow into the creatures they are…
From IMDB Rambo V: The Savage Hunt "In the near future, illegal medical experiments in the Pacific Northwest have created this nearly indestructible creature of incredible cunning and savagery. It goes on a rampage through the ranks of the research stations. To cover their blunder, the government sends out an elite team of…
I think for the creature to be animated firstly, you might want to sculpt him with his legs a little more straightened out, particularly at his knee. The head is coming along really nicely though. I think what could give him more character though is if you vary up his teeth more, they're pretty evenly space and sized right…