One small but very useful tip, switch on "Rotate on Y axis", instead of the default "rotate on all axis". It'll make camera rotation behave much more like it does in other 3d apps (ie, less annoyingly). It's in the sidebar directly to the right of the viewport by default.
I'm still using CS3 day to day so maybe some of this is better in the later versions, but: 1) Improved 3d painting. I'd really like for Adobe to closely examine competing products in this area. I know some features are better left to other standalone packages, but at least being able to intuitively edit diffuse maps on a…
You can use Zbrush and paint on a plane assuming you have it. You can set the axis you want to mirror which will probably be Z or Y and select radial symmetry. There is also an option for the number of symmetries, which would be 2 in this case.
Yeah, I should've been clearer - I meant create two shaders and switch them in/out via script. Was more in response to Axios's post than yours, I just happened to have the links to the documentation handy as I'd been playing with similar stuff :) Although looking at it, you could maybe make a multi-pass shader - one pass…
@Cathodeus @swordslayer All great to hear. Looking forward to updates. As for the 3-axis constraint, it's no big deal. As you said, it can just be done with local scale directly. I was talking about manipulating the depth of the cutter.
For the moment you can't configure each axis of the Tri-planar projection individually. I suggest as a workaround to duplicate your layer mask only the top of the canon to offset the projection.
I just wanted you to re-install the software to see that there was nothing wrong with the software itself. And by "clean" I meant uninstalling properly and make sure no old files were left behind. I tried it out with those masking presets. I do not get the same results as you do, which is a bit odd. I believe I do have an…
Yes, it calculates the average plane for every loop it works on, and is not affected by active Axis Constraints. It could be an option, triggered pressing a modifier key like CTRL or SHIFT while starting the calculation. I can work on it if you consider it important, but the top priority is to make it work bug-free on…
e-freak, if you want Unity to default to 1.0 you can do something like this: Put a text file (javascript) in ...\Assets\Editor\ImportSettings.js (make the folder if needed.) Paste this code into it and save it: [COLOR="SeaGreen"]// This function will over write the default Unity import scale of…