I haven't used Marmoset in a few years, but the end of this page mentions being able to setup a multi-pass material to create a clear coat effect. The image at the bottom also illustrates how you could cheat the effect with a second piece of geometry lying on top with a transparent shader…
tristamus - I actually tried to make the light brighter on the logo, but unfortunately it really washed out the logo, and didn't really make the overall image more appealing. Great idea though! :) Rhinokey- I didn't create the side painting itself, but I did create the logo with different imaging, and manual painting for…
I think your idea to create a second portfolio sounds great! I can see how it would be hard to start completely over. Just wanted to chime in on this point -- if the whole point of game art is that it should be viewed in real-time, in a game engine, then it's really important to show the art in that context. If you're…
I created an attack and death sprite of a Scarab Beetle for some game that never got published. Pretty fun stuff. I never new there was a pixel art thread until recently. This makes me extremely happy. It feels good to take a step back from 3D Modeling and create some traditional pixel art. Pretty cool thread. Wish there…
I don't wanna derail the thread or anything, but I have a similar question, what about creating effects maps like subdermal maps. Would you create those in conjuction with your diffuse also? What exactly is the process Anyway, this threads been an eye opener. I haven't treated specular maps and anything similar with the…
Since you're aiming for VR, know that this delivery target will impose a lot of restrictions on how you create your assets. If you aren't being extremely careful, you are bound to see major performance drops. Materials in particular will need to be extremely simple, because usually the draw calls are what cost you the…
I wish instead of clicking, i can click and drag to create and to destroy. also, to zoom in and get more into it hehe. Love this project. Great work! Just noticed floating items float and hover a little. great touch!
Great work! Fantastic detailing. If anything I agree that the armor design creates the illusion of an elongated torso. If you only had 2 plates in the front I think it would fix it. PS Great portfolio and welcome to Polycount!
@Jessclaggett- I did not realize that my crates normal and diffuse were inconsistent until you brought it up. But after looking back at my normal I saw what you were talking about. I will go bake and fix that and possible make my texture more unique. As for the rocket launcher when I was creating the low poly I didnt know…
Available for small and short term creature and character projects - In the industry since 2016 - Communicative and willing to take critique and make adjustements ( But not endless/forever adjustements mind you ) - Based in Germany Contact me via Polycount/Artstation. https://www.artstation.com/fpk