First cinematic character i finished :dizzy: , could be improved a lot, but i'm happy on how much i learned about every aspect of character creation, done in Maya/Vray/Zbrush mainly
I agree that the render could turn out better, it was my first time using Vray so i was experimenting with the lighting / vray material... I'll be learning how to use this renderer next year at school, so i'll probably re-do the materials and lighting, maybe make an environment for it, etc. This is definately not final :P
i was looking at vray, and i actually was gonna follow that tutorial, but i don't know 3ds max unfortunately and that watermark issue would suck. so i think i'm gonna stick with mental ray and try the a simple light setup. I've been seeing a lot about self illuminating planes over the car, and cube maps, so ill probably do…
Thanks, I appreciate the support ! Quick comparison for a rendered cavity map (raytraced) from Xnormal and a generated one from Crazybump. Xnormal Raytraced cavity map : The output texture is best used as a "multiply" layer in photoshop on top of your color map. You can get very sharp cavity map with around 512 rays in…
Heres one of the area, tell me if you want any more. I have rendered it with Vray and the area seems to render ok. Should i try and get rid of it totally?
just so people know: here's what those cvars actually mean so they arent blindingly changing things: All texture data on screen is crammed into a set of images loaded by the video card, these cvars control the size of those images. you need more vram to store larger images, obviously. vt_pageimagesizeunique - this is the…
Hi here, I wasn't planning on making the interior scene, but is something to consider. The first image I posted (the one with the good textures) is a vray render, after that I broke everything down to bake the normal maps and while I was at it I did a quick texture transfer. This last one image is a marmoset render with a…
@obscura That's the thing with GPULM, the settings are maxed out by default. It runs on production mode only(this is more to avoid errors the dev says) You just crank the radiosity to 10 indirect light bounces in world settings and that's it. Because it's a brute force renderer and doesn't use irradiance caching there are…
I was somewhat under the impression that we would be able to stream in parts of the game, to take a load off the graphics card/VRAM. But I don't know what gave me the impression of this. On a side note, I wonder how you work in the console achievements coding into Unity games. Probably easy, but it's interesting to think…
Thanks. yeah I agree about the camera. I want to keep it pretty close to how it is but I was definitely thinking about finding a slightly better FOV to give it a bit more depth. I think that will probably be one of the last things I do with the shot tho. I have one really good vray tutorial for render settings I can link…