We tend to think about polys when we should be thinking about verts. Verts matter more than polys. Verts are points in space and polys are surfaces between those verts. If you delete the poly but leave the verts its not saving much, to really get some savings you need to nuke the points in space. If you delete one face of…
Looking at the tank scenes, I can see that the props and tanks are all very stylized. Lots of large details, and the definition is achieved using shapes and colors rather than high frequency texture detail (see: your renault tank) Its almost leaning towards a TF2-ish direction. but then when you look at the surrounding…
Your site design is solid. The only change I would make is to have the default page be the portfolio instead of the reel. I'm guessing you'll find that most people won't look at your reel, and just look at your portfolio instead, I know I did. You could also improve the layout of your prop image as well. The weird thing is…
I checked your work to keep you honest, and there were some mistakes that I think were made that may have skewed your results towards your final conclusion. For one, you didn't actually bevel the edges, you just added loops and used edge smoothing to get a beveled look. However, if you actually use the bevel tool to…
To add to the critiques. You said that the model is 4,500 tris, but it looks so boxy that I feel you could have come to the same result with 3,000 or 3,500 tris. Also looking at your texture sheet. You should have no room for "Showster 2006 3d Palace." Yes its nice to have that on there but all that space could have been…
@dragon66 Thanks! ---- Here is my latest UE4 WIP. Still VERY EARLY progress. Most materials are still in their infancy, most textures are flat, and some props are cubes. Trying to nail the structure first before moving on to hero props. Still a TON to do here but I thought I'd share anyway!
More progress. The wood on the table (and other home furnishings) is a little bit warmer and less worn by nature and dwarf than the barrels, as is the table metal. Bonus the legs can be used as anvil props, may adjust the positioning some more on the base as well as adding some more heft to it for the individual prop…
Format wise, non of your props necessitate it being on a youtube reel. I would just have it all on a portfolio website in still images. It will be the quickest to digest. Your terxturing quality needs to rival and/or exceed the assets you see in other games you intend these props to be in. Use that as a possible, clear…
You are the awesome, thanks alot... This would be of great reference if make this kind of environment.... Sweet... 1 question: Do you make the terrain,props and assemble first in Maya then (make modullar)export it in the engine ? or just make a props separately then assemble in the engine to test ?? for eg. those wooden…
Again, you're going to have a real hard time showing a mood without proper textures or lighting :) Adding the props will help too. You'd be surprised how much small props can add to a scene. Maybe even some more cave like plants, or vines coming down from the ceiling.