From: http://www.thematisse.org/ "A whiteboarding application with real-time canvas sharing and chat. Collaborate and sketch simultaneously, build wireframes, draw html elements or share screenshots." [ame=" https://www.youtube.com/watch?v=F4hA1A1PVxw"]Matisse Demo - YouTube[/ame]
Another update, was busy most of last week but today I managed to finish most of the base geometry and fix clashing geometry and will proceed to create a couple of individual elements to break the repetitiveness of the hallway and after that unwrapping everything. (screenshots from ue4).
I have to disagree with @CybranM , dirt/grime on a real space station isn't a great idea, you could follow the example set by the late Paul Pepera and add some more humanistic elements to it, like cloth. https://www.artstation.com/paulpepera
Are you not going to sculpt the eagle head? I'd make the texture a bit subtler. And maybe add some gold colored elements to break things up, like this: I think it would be a bit boring to have the entire sword be 1 material.
This week's course is the reflective material, such as armor. The given concept and model I've made so far. I'm going to create more detail elements and organic shape hard surface. Here is the given concept. The model I've done so far:
The details of the environment is very good and really professional. I miss trees and other element types, which probably will be created soon. I recommend also thinking about some kind of cave to connect some areas, good luck at work!
I just tracked down an issue I was having, that looks like it might be similar. In max, go to element mode of the edit/editable poly and hit unhide all. I suspect it might be that one of your high polys is hiding something.
I like the elements you chose for the board! The table looks a bit naked without the typical blue table cloth that sits behind the board. I'm SUPER curious how you did the smoke form the nuke! it looks really nice!
AH!, thats cool, lately you have been producing some Nice stuff. I would suggest adding smaller line of detail to make the element seem appart from each other? Smaller highlight and shadow. Cool. b1ll
It would help with the female anatomy if you break out a few nudie magazines and study them. As of now some elements like the arms really jump out because it looks like they're missing the deltoids and appear a little over smoothed.