Hey guys and girls, I have a question concerning workflow: I'm a Maya user who's recently had a little fling with Max and after watching BoBo's Darksiders weapon tutorial (quite awesome, thanks for that!) I've gotten quite excited by the NURMS functionality in Max. One of my biggest problems with modelling in Maya was that…
Hi! =) https://bit.ly/MaterialsElb These are the Smart Materials I created for the wooden chest prop I posted last week, which will also be heavily used on all the props for the FMA scene I'm working on! Check out the link to see all full renders and turnables at high-res! :3 Made inside Substance Painter and rendered in…
Decided to actually turn this into a finished prop. I used Substance Painter to add welds over seams, and then used Quixel's Suite to do all of the material work. Maps are currently 2k, model is 4.4k (a little on the high side for such a prop, but figured with some aggressive LOD's it probably wouldn't matter). model
You did a great job there, hard surface modeling in zbrush is really fun and fast when you get the hang of it! Personally i would retopo in 3ds for this kind of prop. Retopo tools are great in zbrush, i but i usully use them more for organic props. Keep us posted!
I see a bunch of tiny props, but nothing that stands out. You don't even have a full scene in your portfolio. You really need something like that. Don't focus on 1 prop so much as showing off you can be more than a 1 tricky tiny pony.
I'd consider a prop as it'll give your scene a focus point rather than creating an 'atmosphere'. Making just some rocks, crystals, cart tracks, and a lightbuild with some good lighting won't be a very compelling environment. The paintover was to show some supportive lighting to the props that - should - be in there. Keep…
And so this is our current schedule, the study change based on day of the week: Environment -> Props 1 -> Human Gesture (full figure) -> Architecture -> Animal Anatomy -> Props 2 -> Human Closeup -> and then it loops back. I figured seeying the schedule would help you decide if you want to join our daily challenge :)
Sup Kai! all this stuff is looking great and I can see a lot of progreesion, but I feel you need more "character" to your props. Examples esp this No need to go back to your old props, just for the future shoot for things that will really catch someones eye. Keep up the good work!
Its common to also use already existing props and quickly scale them if needed, even if it wont be the final version of a prop, having a ladder or stairs, or something else in place allows the designer to visualize the map a bit more and allows them to run around and get a feel for whats working and what needs tweaking.
I didn't even see that you responded poopers, thank you. I think when i get back i'll texture up some more dark medievil guys, like the knight. Then texture the pitch black creature. After that move back to props, and try to do a finshed prop a day for a month.