I'm observing some dark spots in some of the deep parts of the nose, too. Will take note of that in future renders. Yeah it's polypaint and zbrush render for this piece. I was thinking of retopologizing and putting in more detailed textures but I thought I'd apply it in my next piece. Thanks for the feedback!
Malcolm Andrieshyn, the Art Director for Joy Ride Turbo has graciously dropped a heaping handful of images from his team's work on the newly released game in the boards. The game a kart racing game for XBox Live that uses your avatar as the driver behind the various wheels. It also features a lot of well polished stylized…
Thanks Slosh :D And thanks Kiyamlol, youre right her legs were too short, theyve been lengthened. Here is an update: Not sure what to do with the back part of the skirt armour and thinking of re-doing those gauntlets
yep. lots of better options available these days to learn the 3d part. Focus on classical skills like drawing, sculpting, etc. instead! 3d tools are easier to learn nowadays than ever before thanks to all the online resources.
Odow It's better think of this as a part of stylization. It was Alek's vision to make these eyes bigger. All in all it's a cartoon game like "Pajama Sam" was so I think it's ok.
That's an awesome area. Are you going to also make all the distant background parts like the giant bridge? It look so similar to my current project because the places we have both chosen use the same modular sets!