Super inspiring (and sometimes jealousy-inducing!) thread! I recently discovered Lois Van Baarle aka loish. Not sure if she's ever worked in games--she mostly does illustration and animation so hopefully this isn't too far off the intent of this thread, but her stuff is awesome enough I wanted to post some. She's got tons…
Much better after the progression. However, she still feels like she is built like a tank, sort of. Her neck and torso have the weight lifter vibe, but her arms and legs are more normal looking. Her abs need more toning for sure. Looks good though overall. Random weightlifter chick from the internets. You can see the…
Thanks! I'm noticing that the move brush is quickly becoming my most-used tool in Zbrush. It feels more like the polygon modeling I'm used to than sculpting. Pushed some more polygons around yesterday. I tried to address the feminine shape like you mentioned Di$array, I also moved her chin in, made her head a touch larger,…
yeah.. its super easy to gain weight here. i used to be at a pretty stable weight in high shcool, but thats because i didnt really eat anything out of the ordinary. once college hit and i started buying my own food is when i started gaining weight.. my girlfriend from colombia actually has gone through the same thing.. in…
The clothing seems somewhat inconsistent, around her head she seems dressed up for winter but her legs are partially exposed. The contrast between flesh and yellow clothes isn't that big, either, I'd say you should give her some differently colored cloth there. The hat should cast shadows on the objects below it, currently…
Hey, What you might want to do is to make the surrounding rectangle around the hole really square. WIth the current shape the subdiv gives you a squished result as you can see. And you might want to add the one or another extra edge. You could also make the surrounding rectangle arond the hole a bit more circle shape…
Thanks a lot for the kind words and awesome feedback. I truly appreciate this. My 2 biggest problems right now are colors - composition and rendering - detail. I overdid a lot with rendering my concept, thus making them too heavy handed and not artistic. I'm working on fixing those right now with my new stuff. Taking a…
copy and pasted from a post on cgtalk. "Fat Princess! (best name for a game ever) This game just became my most anticipated PSN game. I can't stop laughing at the premise. Frantic and fun, Fat Princess pits two hordes of players against each other in comic medieval battle royale. Your goal is to rescue your beloved…
Things I forgot to say before are that she and the other knight I built fight together. So their armor needs to have the same feel to its design. I need to work in the team logo somewhere, just not sure where. All the design elements should be very strong and sharp. This guy:…
I should point out btw, that tolerance is a fine thing. My wife has taught me tolerance. She loves Jerry Bruckenheimer films, her favourite film is Dirty Dancing, a guilty pleasure for her true, but she's the one that made me buy The day after tomorrow and I cuddle in with her and watch that because thats 'her thing' and…