Hello Polycount! I started work on a Gibson 345 guitar this week. I managed to dig up some nice reproduction blueprints, and I figured a $10-20k guitar could be a nice portfolio piece and help to round out my sci-fi heavy stuff. I usually try and avoid complex shapes like this, so this will be a trek out of my comfort…
The idea is having an option to make a layer repeat over the edges of the document, so when you paint / draw something over the edge on that layer, it would appear on the other side too. You could also move layers over the edge and they'd duplicate over the other side for when you copy parts of an images about. Heres a…
Hi there @Eric_0117 welcome to Polycount! This is covered in the "New Members" section of the Info Sticky. I have cleared the Spam Queue and marked your account as Verified, so you should be good to go.
I'm a frequent lurker here on Polycount. I often stop by the stickies in Pimping and Previews and am astonished by the amazing art people make, it's a huge inspiration to me. During all the years I've been lurking on art forums, I've noticed a distinct pattern when it comes to great artists and anatomy which is making me…
Hey Polycount! I'm Ben Ruiz and I'm the artist and combat designer at Team Colorblind, and we're about to release our flagship game Aztez on August 1st. I thought maybe the Polycount community would like to see first hand the dumb shit I did to make this game work. This is what Aztez looks like in motion. Here is the…
I think you're definitely getting there. I can see a big improvement compared to your old works on this thread. Things that are missing and are holding all your assets back are PBR understanding and UV layout cleanliness. You need to pause and look at real world materials, how are they composed, what kind of detail is part…
I switched to 4 days per week at work about a year ago, in order to have more energy to work on art. It's allowed me to progress quite a bit in my humble opinion. Instead of trying to find an alternate route into being an artist, I think you should maybe switch jobs, find a way to live more cheaply, and make this a…
First of all could you post some wireframes of your highpoly gun mesh? Secondly you seem to have some pinching near the hammer of your gun. You can fix this in your highpoly by rerouting some edges. This link will problably give you enough info to solve that problem: http://www.per128.com/pages_tutorials/index.html Third,…
Stefan has a solid understanding of how Durham has been working on their Game Dev course for awhile now, so I think (mostly) what he said is true. I'll add that from my experience at our studio, Seneca has been putting out some great artists lately (one of the best artists I've worked with graduated from Seneca). Now…
@Ex-Ray and gsokol - Thanks for the heads up! I noticed yesturday morning, and had a really fun day of checking out critique, laughing at trolls and generally enjoying see how far and wide the news got! It was a really great experience definately something ill remember for some time. I just cant wait to get it finished! -…