My initial instinct would be to use the Skin wrap modifier to link the beard to the face (with morpher applied) and snapshot my face+beard blend shapes from there.
Brilliant! I love the scale and the mood of this environment. Just a small question, how long did it take you? From the initial blockout to the final polishing touch?
Added the ability to hold props. More complicated than I initially thought to get all the possibilities that I wanted into this rig. https://youtu.be/JtSZLo-cELQ
This is shaping up well guys, I wasn't a fan of the initial simplification of the wheels, but now that I see the more stylized cartoony style with the character it works well.
Initially these guys were going to be 'blue' team, with a lot of muted cyans and greys, but I think reds and yellows work way better on the techy, interlocking plates.
Yeah, interesting. Initial reaction was ooo this is nice, then the old "but it's not PC" kicks in :( Bonus is that the CP is a lot easier to use though. Add old design as a user theme?
There isn't anything in the rules about not using artwork that you've been working on prior to the initial entry date. I can't see any issues arrising from it.
That’d actually work but what would it entail basically just using after effects to put it over it? And I had initially wanted it to affect shadows in the car but if that’s not doable then I’ll go that route
I've finished this demon statue the other day. After doing retopo and blockouts for a while on stream I felt the need to sculpt for a bit and ended up doing this statue. It was supposed to be a harpy initially but kinda turned more into a demon at the end.. More images and videos on Artstation:…
Here is my newest Scene in UE5. Current fleshing out some details from the initial blockout. Working on the Theater Marquees, then blocking out the Sidewalks and streets. Cheers!