Hello everyone! I've been hashing out this wonderful concept by Ee Seul and was looking for some feedback. Please let me know if something doesn't look correct! I've just started the high-poly body sculpt, I'll keep updating as it improves :smile: (May 29, 2016) - This model's been completed since February 29, can't…
i've been looking into buying myself an IPS monitor, and came across something curious... first of all the price difference between 23" vs 24" is well... staggering. i'm not sure that £100 for an extra inch of screen space is really good value. but there might be more to it than that? apparently as a general rule, the 23"…
WIP #23 [Piano, barcounter, tree and some props placement inside UE] Today i baked piano and barcounter, also create a tree(just simple splines) Also place some more props around scene and play a little bit with light =)
Sorry, I don't use Vray. But you can change the property names in line 22 and 23 to the vray property names. To find the Vray property names you can probably select one object with a vray material and run this command: show $.material
model Day 23! Going completely off the rails now and adding a coffee table to the mix. Might be making quite a number of substitutions from now til the end since I'm ditching the bathroom props. 84 tris 256 x 256 diffuse
"Issue #3: tremendous high poly mesh loading times making iteration very difficult I don't know how fast this was for other people, maybe it's my ancient CPU's fault. Every time I hit the bake button, I have to wait for the entire mesh loading cycle all over again. This takes 9 minutes at 23 million tris for me. It's a…
Also wanted to say thanks, I bought a pixel perfect 27" QNIX (matte). So now i'll have a dell 23" 1920X1200 as my reference monitor next to this monster. Do other character artists actually sculpt with their monitors in portrait mode?
40"? I think I must have a different philosophy on monitors. I'm running a 23" (2048x1152) and a 21.5" (1080). The pixel pitch (size of the pixel) is tiny. I absolutely love the sharp picture, I can play without Anti-aliasing on at times.
it's apparently by design: http://community.wbgames.com/t5/Support-for-PC/June-23-Update-on-PC-Performance-PLEASE-READ-FIRST/m-p/572903#U572903 "Expected: 30fps (capped). The Recommended Spec is intended to deliver an experience on par with the current generation of gaming platforms."
This probably belongs in the Technical Talk thread. Hmm, this looks like 23 million polys, is that correct? What like to do when decimating a mesh that is over 1 million polys, is to dynamesh first to bring the polycount down to something more reasonable and then decimate if need be .