Thanks for the help. I'll give you this link ( [ame="http://www.youtube.com/watch?v=1KkJ79o3H7M"]Turntable and Hardsurface with Blender/Zbrush - YouTube[/ame] ) in return. Interesting stuff. Going for another model.
with all due respect, if you feel discouraged or bothered by having to pay attention to detail, you're going to have to change your attitude entirely. Otherwhise, hardsurface will do your head in, comrade.
I like your work and also the simplicity of your portfolio. You seem to have a good all around body of work, some hardsurface modelling, some sculpting etc. Good luck. :)
Nice work. May I ask, did you subd modeled everything or did you hardsurface sculpted some of the more weird parts? (thinking of the front part of the main body) Cheers!
The sharp edges should not be a problem. Mudbox can give some nice results for hardsurfaces, but it's not always easy. The control you get from using good ol' max is nice, but it's up to you
Started making the weapon,still screwin around with it gota make the hardsurface pieces in max DOES ANYBODY KNOW HOW MUCH POLYS AND HOW BIG THE TEXTURES ARE FOR THE WEAPON,WOULD BE GREAT HELP:)
Started doing the hardsurface modeling in Maya. I gave the helmet more cushion between the helmet and her face. Hopefully another session and I can get this into zbrush and cleaned up a tad!
Ye, that's smoothing errors which you get when doing hardsurface normalmaps. I wrote an article explaining them and possible solutions, hope it helps :) http://www.svartberg.com/tutorials/article_normalmaps/normalmaps.html
+1 for UVLayout. Very efficient for hardsurface and organic UVs :) It gives you a 80s feeling with its keybord-shortcut-only interface. Turn on the knight-rider intro music and feel like the Hoff!
Hey there! I'm working on a small project for a mobile game and I want to use a hand painted look to a hardsurface model. However I'm having trouble tackling the workflow and I'd love some advice on UV layouts and the process I should best use here. Here's a paint over showing the type of effect I'd like to achieve (It's…