I'm guessing he's frustrated at Artstation's moderation because he left feedback on someone else's artwork and it was removed, since no one could understand him and/or got weird vibes. But, that's just, like, my opinion, man
this is her with pupil animation on the right eye. https://youtu.be/0FNZlGKG2dk I do not have a problem getting emotion from the face. Im looking for a subtle looped motion that uses the least amount of motion this link and the one above have the same setup. while the eyelid is not rigged everything else can move. I could…
Thanks for the images! Deciding on / adjusting the texel density a bit later has the main disadvantage of you having to redo stuff, so I wouldn't push it back too far. So now is probably a good time since you already have a couple of elements. Obviously, the texture for the chair would be smaller than the texture for the…
Thanks all for the replies. Fair enough that speed mostly comes with experience, but I like what @Klunk says about AI helping with the automation of the tedious. Everyone’s talking about it, is there really nothing that people actually use in a proper game pipeline? Feels crazy given how much AI is showing up everywhere…
Thank you! Although this was for my final year project I do plan on improving it a bit after my graduation if possible. But to clear my doubt, would I need to introduce new lights for higher frequency dappling or are you suggesting something else, sorry this is a bit hard to understand for me.
Basically yes , because its already a seam for a videocard and every hard edge is a split edge doubling vertexes along it. Yet not every UV seam needs to be a hard edge and you don't have to always do hard edges along beveled edges. Google and try to understand face weighted vertex/split normals or ask chat GPT? Shading of…
When I plugged in my occlusion/roughness/metallic map, everything looked too glossy/oily. And so I set the sampler type to Linear Color hoping it would fix the problem, but I got an error. Anybody else ran across this issue?
We've been asked to use Nanite for a project (just a blanket order to enable Nanite on every mesh that even remotely supports it). Whatever one might think of that, I need to make sure we cause as little trouble for ourselves on the asset creation side of things, and I feel like Nanite throws out most of what I know about…