Hello friends, I want to introduce my new level with the industrial paсk ''Hangar'' game ready assets New update v 2.0 is available in the Asset store This update v 2.0 includes-Lods for geometry (handmade)-Colliders mesh (handmade and optimized)
Link to Unity Asset store This pack contains industrial building, modular…
Good luck with that Ged. :) Dunno the outliner seems pretty good already, it could definitely be improved, but I don't really see the point in your mockup image, as you can do pretty much the same thing by just adding an extra layer of groups. Display layers are a whole other story and shouldn't be mixed in to your scene…
Hi, to be honest I find your portfolio kind of confusing when talking about the layout/structure and useability of the website. You only show very little in terms of art (just some textures and a container). Most of the time it's more useful to concentrate on one role than beeing a generalist. For me, personally, it's…
At a quick glance it looks pretty good. On closer inspection...that's a lot of BSP brushes... Did you Func_Detail any of the ones that didn't contribute to the hull of the level? If you didn't, it will take a lot longer to compile and carve your game world into a TONS of little portals that don't need to be there. The…
Also a nice 80.lv article on G-Man & Barney Calhoun Half-Life 2 Actor On Their Personality & History Valve's documentary about the beloved Half-Life 2, which was released to celebrate the 20th anniversary of the title, contains many insights and interesting moments about the game's creation. In the documentary, Voice Actor…
Add stuff to make the silhouette more interesting. Like hinges, extrusions, a heavy base. Maybe a fancy high-tech locking system? Don't add stuff willy-nilly though. The box itself should tell a story of some kind. Things you might want to think about when designing this box: -What is the box made of? -Who made the box?…
Content looks ok, though the link to your resume should be larger. You could also think about making it a PDF icon image with the words "resume download" or similar in big font next to it so it's obvious what people are clicking on. Also, consider centering your container div and setting it to a fixed width of around…
@yeluis - AlbedoM is an Albedo specific to the metalness workflow. It contains both diffuse albedo (for non-metals) and specular albedo (for metals). Wherever the metalness map is painted white it picks the specular albedo from the AlbedoM map. The diffuse albedo for metals is automatically made black in the shader. A…
I think what Jerc said, was we do not support multiple cages: if your fbx contains two models with two different materials each using a specific UV set, since the cage relies on UV you can't merge the two cages. In this particular case you'd have to use two cages and for now you can't specify the two cages in SD/SP. So, if…
I just quickly wrote a script to do what I believe you wanted. Although I agree with what others said, I think the auto-renaming feature can be quite useful at times. Here's a download link to a unity package that contains the script and a prefab.…