This is looking cool so far. However, you're uploading PNGs which are really slow to load because they make giant files. So then it takes a long time for them all to load. It's usually a lot better for your viewers if you use JPG, a little info about that here:…
Been sitting on this for a while. It’s the Jetsons spacecraft that George is most often pictured with. I’ve looked at it for so long that I can’t objectively see which areas need to be changed, modified, or swapped out entirely. I’d also like to add a headlight to the front, but I really want to preserve the retro style. I…
The video does make a lot of valid points about taking feedback when approaching character art and design. Being aware of this it does help with creating and posting art for portfolios that candidates will use to apply to these studios. For example when the advice is to match the existing quality in current game releases,…
Hello peeps, I'm trying to understand how to mimic the striation detail in the curling wood. I understand the sculpting to get the larger shapes but with the small intricate striations running through one another I'm wondering if it was hand sculpted or is it possibly using an alpha or an alpha in the surface noise. If it…
Hopefully you wore brown pants today. Characters Colin Thomas - https://www.artstation.com/artwork/xZkOm Soa Lee - https://www.artstation.com/artist/soalee Yibing Jiang - https://www.artstation.com/artist/yibingjiang Jaehoon Kim - https://www.artstation.com/artist/jaehoon3d Adam Scott…
Hey everyone! Welcome to the 93rd edition of the Bi-Monthly Environment Art Challenge for the months of November and December! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide…
Welcome, all! Time to kick off the fourth Monthly Environment & Prop Challenge for 2020! Remember if you don't finish in the time allotted, just keep plugging away and post when your work is finished. There's always some good progress that falls off the radar - we want to see your work! So keep going and finish those…
Sooo... It's been a long time since I've updated this thread and I've done a TON of work between my last post and now. Was recently reflecting on my work from the last few years and figured I could start where I left off here! These were a few of the custom assets I made for my Tomb of Horrors scene…