I'm with Shep on this one, although I have to say I'm very intrigued. You type a bit like a Warhammer orc speaks, tho, which makes this post all the more awesome.
Ahhh its not you modeling the UT orc rip offs... Fun tool to play with, takes a bit of getting used to like any tool. Dave fun getting to meet you at the show.
Ok edited the post as we need more of a human/humanoid character modeler that monster currently. Mostly humans, orcs, etc and lots of armor, weaponry, gear etc. needed on a regular basis.
My idea for my character is an orc ranger kind of character. Most of the face/body sculpting will be done in Character Creator, and clothes will be made in Marvellous Designer. I'll try to do the rest of it (the hair etc) in Blender.
I've been working on this on and of for the last few days- this was a big painting for me; I'm trying to use more direct painting/flat colors and work in fewer layers to help maintain efficiency. comments welcome sketches ..
Berserker character for a new Plarium's project "Nords: Heroes of the north" concept by Valentin Demchenko Mercenary character for a new Plarium's project "Nords: Heroes of the north" concept by Andrey Ivanov Orc warlord character for a new Plarium's project "Nords: Heroes of the north" concept by Valentin Demchenko Orc…
I thought I'd share my current WIP. Done start to finish (so far) in 3DC, soon time to export to LightWave for rendering, maybe a little hair. BTW the poly count here is 195,264 or 3,051 with a displacement map.
Hi Guys, I'm new to all this, but I heard this was a pretty good forum for C&C. I've been working on this bust for awhile. Gonna add a body and some props with it. C&C appreciated. -Arvin
Still alive! I just hope I can make it to the deadline :/ Lots of new stuff to learn in this contest, exciting indeed. Any feedback would be appreciated. Here's how the orc is coming along..
So I have worked on the orc some more. I am planning on giving him armor,teeth and claws but at this point I would really like some feedback on the overall proportions/anatomy.