Been playing this game for about 17 hours already, and the game looks and feels amazing. Although it is more linear than other Final Fantasy titles, doesn't mean it isn't great. Final Fantasy X was linear, and it's a great game! Definitely recommend picking this title up guys, fantastic visuals included :) .
Hi there. You've stumbled upon gamma correction and linear workflow. To keep it short, try this: https://www.youtube.com/watch?v=47qVn4uv3bI Since you're a beginner and this is a very common issue allow me to suggest googling "linear workflow maya mental ray" and try to understand why that stuff happens. It will pay off.
Opps, sorry I missed this when you replied and it slipped off my radar. If you haven't figured it out maybe this will get you rolling again. Your post is a little cryptic too... "move key to frame, have trouble, stuff screwing up, I'm pissed" It's a bit of a mystery as to what's actually wrong. Can you post the files? or…
Heya @metalliandy - thank you for taking the time to check these suggestions/mockups. I do understand most of the reasoning behind the design choices, but I still believe that in quite a few cases the end result remains problematic. Now of course everything can be argued for or against, but overall my one main suggestion…
Stuff like this is usually hassle. I'd try to avoid if possible. You might need to account for DDS compression precision errors depending on what you're doing. Consider if this is a gamma or linear space texture. If this is purely a mask then linear is given. Also, is anyone else going to be working with this? Will they…
I did some tests and you have right, the RGB values are very sensitive to the end result. Regarding the gamma correction you have right too. On the website refractiveindex.info all values are linear and Arnold expects at default state all his input values are linear, then we do not need an inverse gamma.
Thank jfitch, almighty_gir for the reply! Since shaders use linear value, should I convert the textures (albedo/reflectivity/microsurface map) from sRGB space to linear space before putting them into any render system/game engine? I don't understand if I need to do gamma correction in the workflow.
big shoutout for the support stephen! those tips helped me so much with this illustration, it really made a difference. As for the design , made tons of last minute changes but next time, will have a better defined plan for what is happening, making sure everything is locked down in lineart for example. Tons of fun and…
If you use sRGB as the color format of your BaseColor channel in Painter, Photoshop should not have changed anything. It looks like the plugin thought your channel was in Linear and switched the PSD to linear colors and blending. If you use the Edit > Assign Profile (not Convert to profile) option in PS, do the colors go…
Hello everyone! Two more weapons after the axe. Still using a mouse :( last project tho with this technique, gonna change to real hand painting :) http://www.polycount.com/forum/showthread.php?t=101009 the spear was based on a rought lineart I found on the net, sadly couldn't find the artist who made the concept :( the…