Consider this is the UK and the maximum tuition fee each year is £9000. Now almost every course I have seen not just in games but across several different subject areas almost all of them are at the maximum of £9000 and I think the lowest I have ever seen is £8700. This is a rough breakdown of where those fees go (don't…
It can be a bunch of "ribbons" floating over the head, doesn't need to be solid like that! If you put enough of them, the hair will have volume and look good. Like this: (found on http://www.polycount.com/forum/showthread.php?t=87907)
http://forum.lowpolyworkshop.com/topic/8781985/1/ lol. To quote one of his posts: "Hello overlordorochi, good question. I made them from scratch and I usually will upload some WIP in my profile. Some of the texture I use printscreen to get the picture, and edit with PS." So he can cut out the "read description properly"…
Its from the crash bandicoot thread. http://www.polycount.com/forum/showthread.php?t=87967 Here is the actual post you mentioned. http://www.polycount.com/forum/showpost.php?p=1415014&postcount=16
The only time you'll really need your UVs to be in the 0:1 space is if you're making unique textures or setting up lightmap UVs, etc. Extending your UVs past the 0:1 space isn't a "bad method" for games, it's the standard. That's how you effectively use a tileable texture, there's no need to constrain your self to the 0:1…
Can't think of any crits right now, as it's still a bit early on. Everything's looking clean and matches the concept quite well. I'd maybe make the floor a bit more interesting. This thread might help for some inspiration: http://www.polycount.com/forum/showthread.php?t=87942
here's a very quick modelsheet of a charachter who has to live in london anno 2111 and I did him in 3D low poly (4584 poly's and 8747 tri's) rendered with the xoliul shader here's my workflow :)
And here is the rest of the list http://kevinpenrods.....ate-color.html - Kevin Penrod http://kingmob.cgsociety.org/gallery/ - Ian Joyner http://klsadako.deviantart.com/ http://www.conceptar...hread.php?t=870 http://lacedemon.info/ http://leandropavanelli.wordpress.com/ - Leonardo Pavanelli http://leventep.deviantart.com…
No, they're not the top mods, but they don't have to be. The problem is, that those mods get a large number of comments telling them that their art is "good" and any critique that isn't a pat on the back is quickly brushed off or attacked. A lot of people that have no real skill in art are making terrible works and getting…