well developing little games for it could be really fun!, I also like the design, but the screen being too big (320*240!)i'm fearing scratches and dead pixels.
Here is a model of a german tank from WWII that I created for an indie game, high poly, low poly & textures. 24K Tris 1 Texture Set at 4K Feedback is very much appreciated.
Feature List -> http://www.sidefx.com/index.php?option=com_content&task=view&id=3044&Itemid=417 New Video Section => https://www.sidefx.com/index.php?option=com_content&task=blogcategory&id=247&Itemid=403
Situational I guess. If its for a house, why not measure your walls IRL? Generally speaking though for house type interiors my walls are 240-300cm in height
Ok - so we have tried 2.1.3, .4 & 2.2 - same thing -will not run in normal user mode - is there any hope of this program running with normal user privileges?
Thanks man! :) I've changed the design of the pommel so that it is more angular (complete redesign) and I've shortened the grip. The new polyount of the weapon is 224 polys and 402 tris.
@KyleG you're right! I felt something was lost in 2.2 but couldn't put my finger on it till you mentioned the even timing. The arcs are too symmetrical as well.
just as a quick note, you have stranded route points in the macro, so WM 2.2 refuses to open files that has used this macro :D otherwise this is awesome!
That's the focus of 2.2, guys. importing/exporting and things that come with it, such as scale. Good as well, because it'll make Silo so much easier to integrate into a pipeline, which is lovely.