I havent use the UDK or Cryengine modelers, will have a look. I`ve modelled a landscape in maya, which I`ve now exported the heightmap so I can get it into the terrain apps. I have come across wenda`s tutorial for worldmachine which looks interesting, so i`ll give that a go. Thanks
@Rens- I have had that exact problem; I love the MX Revolution and love the weighted wheel and nav buttons, but after a long day I can feel RSI setting in... @arshlevon- I used Photoshop on the original Cintiq and I noticed is suffered a bit of 'pen lag.' Do ou get that when working in 3D apps as well?
If you're using maya, render your normals in maya. Maya will always display Maya baked normals better than normals baked in any other app. If all you need to do is preview in Maya, this should fix your issues. If you need to send it off to a different engine, you'll probably want to use some hard edges.
Bay Raitt works at Valve now? That's crazy. I used to visit his forums regularly, and read his tuts when he was still the mad Mirai wizard. That was a great app, too. Sad it never caught on really. There are other ones like it though, so no big D AMAZING TF2 video though. The facial animation is outstanding.
Specular = Reflectivity. Gloss = Microsurface and Roughness. Your average asset would use Albedo, Reflectivity, Microsurface and Normal. All the other map types get into app-specific requirements for each main type. Albedo for Metalness refers to the metalness workflow, where Albedo and Specular do the same job, while…
In UDK the green channel always faces down so either switch your baking app's Y direction or flip the green on every normal map you bake. You should bake your maps with xNormal instead of Maya. The latter tends to make pretty lousy maps if viewed in anything else than its own viewport.
Ah I had it in my head Mop was an admin, but that's over at CGChat not here I think. Anyhow. As promised, here's what I have so far. Mesh is a bit high res for the eventual app, there's some nasty optimizing from ProBooleans (anyone know how to avoid that?), and the textures need some luvin'... Crits/ideas welcome.
apparently you can compile the game on ios devices but you cannot publish to the store this is from the udn page. "A: Mac hardware is not required to develop iOS applications with UDK. Submitting iOS applications to the App Store requires Mac hardware. " Yeah unity is currently working on some collaboration solution dont…
Yeah, inverting the Green channel should fix it. Probably want to re-normalise after that just in case. I'd be very surprised if Maya didn't have an option for choosing which direction to bake each channel, since every other baking app that I'm aware of does. It's probably just well hidden, or you haven't looked for it…
Second Life? Or some sandbox type app? If you want it to be about DIY, then give users/customers the ability to create their own assets and do all of their own programming. Paying is already more appealing than infringing. I think the difference to most people is that they don't realize how much goes on behind the scenes…