Hey guys, been a while. Me and Luke have just started our last semester and damn we tired. Anyhoo we are slowly getting back our power energy from the all mighty gods of 3D modelling. We've changed our idea slightly as we thought our previous throne room, which we did end up blocking out but not sharing, as it wasn't grand…
"3DS Max has some serious shortcomings in the common sense department compared to Maya. I seriously feel like Autodesk has deliberately convoluted the workflow process with many functions and actions in Max, solely for the sake of differentiating the two products, at the expense of practicality. " I love the way that maya…
I've been working on this off an on for the past two weeks but never really nailed down the idea I wanted until recently. My moodboards: I've also done my blockout and placed everything into UE4. I'm still pretty new to it so I'm wrestling with lighting and lightmaps. I still feel like it's kinda messy with what I have at…
Even though you have a lot of practice to go before creating your first environment, there's nothing stopping you from trying your hand at doing blockouts. Unreal Engine 4 comes with free default assets. You can try creating a room using some pre-included table and chair content. Or you can try your hand at using the…
Big update! The character is now fully clothed and got his mechanical arm. Sadly I didn't get around to post as regularly as I wanted to, so here's a progress GIF of how I made the robot limb. It started with a basic blockout of the silhouette, then I sculpted the big shapes. The last step was manual retopology and a…
I recently re-designed the throne in my entry (and am also in the middle of revising placement). I was and still am spinning wheels a bit, because I never really fully fleshed out my blockout or concept but just have an idea of the sort of stuff I want, and this has slowed me down a bit. My solution so far was to give it a…
Personally I think you should have done an entire block out of the scene and got the camera angle like you wanted before you did anything else. The purpose of the blockout is to get the scale and proportions correct before you spend time detailing them and making them look pretty. Unless you're making the scene a shooter…
So my group has now finished the blockouts of all the base objects for the realism scene. I will post pictures for the members as none of them has posted anything here. I am the art director for this little school project, so none of these assets were made by me. But the group has done realy well considering that e are…
@PredatorGSR - Thanks. Yes, for sure about the wraps. That was kind of the initial blockout of them. I worked on them a little more last night, but now have to do a damage pass on them. As far as the bark goes, I agree. I am definitely trying to get sharper edges and more defined lines. And that is a good point about…
The shots that have wireframes are lowpoly updates, the rest are highpoly updates. I tend to work on both at the same time. Workflow stuff so far, The frame has a lot of complex (more than 1-dimensional) curves, so it starts as a very low poly blockout to get the primary forms right, and then that gets subdivided so…