Looking at the modular kits I would say the damage may be part of the tiling texture. It looks like they're using a larger trim sheet. At least 2048x2048. The brick is one strip and has the damage worked into it. The modular piece you posted is just modeled and UV well so that the corners line up with the damage. There may…
I'm wondering where the flat list option should get in the UI. I was seeing it like an option of hierarchy treeview, but it could be a new mode like how you've done it. Also, the selection set makes me drool. The way you could hide and freeze object there too is cool, i didn't think about it. But more important, direct…
You need to keep in mind that custom tools and scripts get written for specific apps and it can be difficult to maintain tools for a bunch of different apps. It's more likely they would build a set of tools for one app, and you would need two seats of software, which if the studio sees that as an asset they'll go for it,…
Definitely experiment more with your settings. If you're using any sort of ambient occlusion, including HBAO+, I found it's better to tone it down to get a more natural look. It has a tendency to interfere, in my opinion. Also, I noticed that screen space reflections stick on- so I had to check the box in the active PPV…
Here is my update: Starting from the Top Left image. This is the most reduced and triangulated I could get my Low Poly before is turned into a 6 poly box. The Top Right is a set up from that, though through my trials I must have over written that model. The Lower Left takes out most polygons from every side while leaving…
Yeah first things would be to turn off ANY sort of dynamic setting, whatsoever. This will help keep the image consistent. While I agree most new, high end monitors and TV's have good default settings, some tend to be visually good but on a mathematical level would be way off from what your eyes are actually seeing due to…
dude! you just listed off stuff you can do right there! You like those settings... now THINK! what is needed in those settings to make them feel natural, populated, used and lived in? You just listed a ton of them. Think right down to things we all take for granted. What would a bank look like in a fantasy world? What does…
Thanks for the update, Adam. It sounds like there are a lot of great things in the works. I understand that you don't want to take money from any of us to help with it all, but you said it yourself. You want Polycount to be our home for game art. But here's the thing. Polycount already IS home for a lot of us. Many of us…
MMKH: Thanks dude! Dvolution: Cheers man, it's just screencaps out of maya viewport, composited in photoshop - nothing fancy D_Wall: Glad you dig it man, remember to have fun though ! JimmyRustler: Hope it helps man, keep on :D ! Pdexter: Yes textured in 3Dcoat, it's quite a powerful tools once u get around the awful…
Thanks for all the crit guys. I am working my way through it fixing it up as best I can. I have made some changes and am trying to make the lighting fix the concept before adding in more details. I have made the wall paper much clearer and cleaner to try and make the details pop more, but I still need to add in more like…