I'm definately gonna be picking this game up when it hits the shelves. I can't wait to see all the hard work you lot have put into it, trailers and CG certainly sold the game to me instantly in the first place.
If you really have to do that particular face, and can't find a higher rez, you could always do a paintover in photoshop so that you have a higher res. If accuracy is your goal, having other views is definately a must.
Hmm.. I would definately go for a minimum of 500W power though. I think the GeForce 9800GTX and quadcore want a few hundred each, if I recall correctly. I got a quadcore + 9800GTX and I have a 600W powersupply.
Nice start. I do have a crit for the fountain, I'd make it more interesting. It seems pretty plain-Jane. Add more geometric detail for the lip. Try to define it's "age". Here are some fountains from that time period:
It's looking great Dave. Good to hear the tweaks worked for you. Moving the light definately made it more dynamic. Once you get that glass popping a bit more this piece is good to go I think...than it's on the next one ;)
Rhinokey: could you tell me which ones fail and why? I'm always looking to improve. Ironbearxl: I'm not much of a colorist. I never got the hang of using tone, rather then shape to define an image. If anyone else
Personally I've always defined "pro" as "so good it hurts". Like, this coffee I'm having? Totally pro, and I'm drinking it like a boss. Like a bauss. j/k I get ya Perna, was just being obtuse. :)
Haha Peris I can't speak for StJoris but yeah that's definately from DenHaag! Man I think I passed near that building pretty much every day two years ago! Aaah memories! Stroopwaffels! Dui Dui!
I would love crits and suggestions.. I'm rather stuck on what to do. I know I need to rework the head shape a bit, but I'm stumped on how to fix the neck and shoulders. The torso is also not as defined as I would like.
I don't see anything remarkably different from standard realistic texturing in these shots. What I do see is the use of a shape language for the rocks and foliage, as well as a color palette, lighting, and composition. Texturing however is not the defining attribute of this game.