Hey everybody! I want to model this BMP 2: but I cant seem to find any good reference images online- with that i mean like a whole Library of pictures showing you every angle. Most pictures online are from far away and it makes it really frustrating to model. There are like tons of reference libraries for guns and what not…
Hey, this is a very noobish question but I cant find any help with it. I made 5 shotgun shells in a side saddle on my remington, I want them to share the same UV island (because 5 different UV islands is a bit much on a texture map) I read somewhere that when baking normal/ ao maps you cant overlap uvw objects, so how do I…
Hello everyone, Im hoping to get your insight on this matter because despite my extensive research and reviews I have read I simply cant reach a decision. I was originally going to apply for the BFA in Game Development at SCAD but Im no longer able to because Im in the military and have a high chance of deployment and…
Not with any great confidence in the technical details - the issue was first raised by one of our render programmers after identifying huge stalls while profiling . The material that really upset everything featured nested branches that were driven by non-static boolean switches. eg.. bool /\ bool bool /\ bool bool (it…
Hi my name is Nio Kasgami an Senior 3D student I wanted to ask your opinion on how I should approach the modelling of a layout I do. My main goal is to create an 3D layout in maya and then import it in Unity in the intention to do an real time rendered demo. (It's for my portfolio) so I want to do an Indent in my wall…
Polycount staff, please remove this thread if this is not the place to post such a request. I have been working on a texturing app since the start of the semester for my third year computer science project. While its not a replacement for leading texturing apps, it automates a lot of things that would other wise be…
The only image I think that is two big is the Generic Prop Generator. Even on my 16050x1080 monitor I cant see the entire image top to bottom, I have to scroll a little to see the rest. One thing I have never understood was putting links to others websites on your website be it there friends or collages. Not sure why you…
A few reason people keep using or recommending higher watt PSUs than people need: - People don't realize that PSUs have gotten better - Nvidia GPUs in particular have been lowering their TDPs across the board - PSUs are one of the few components that actually degrade over time. - PSUs power efficiency curve drops near it's…
I agree the arms are slightly too long. The armguard on her left hand makes the arm look broken, so you should probably straighten it out a bit& change shape of armguard. I'm not sure if the pants are supposed to be tight, based on concept I guess not, so you should definitely play with the silhouette on them (i pulled…
Alright I see this will be a bit complicated... So first of all you are changing the normal direction with that lerp before the fresnel. Normals should be in range of 0,-1 so then if you want flat normal angle, your vector 3 would be 0,0,1. I guess that constant 1 with 0.5 in the alpha of the lerp would be a blend factor…