Haha, add me to that club aswell! What you'll notice when you compare the old and new works of Orb, is that the style has changed quite a bit. Whereas your wall looks more similar to his earlier work. It's very sharp and crisp. If you look at the Throne it's much softer and it doesn't look as overworked when it comes to…
Thanks for the comments, after a little break away I decided to try out the fist idea. So I did a little sketching around in 3d in max to figure out what shapes I might need, or how I might construct the scene. Quickly rendered in max While playing around I thought maybe the fist was once connected to a vanquished giant…
I just deleted the back instead of stacking/offsetting/baking/restacking as I was short on time. The offseting of stacked(identical) UVs is avoid z-fighting during the bake(the ray projection is confused by UV islands that share the exact same space) So the stacked UVs are temporarily offset to an adjacent UV…
When I began using ZB I often made the mistake of asking exactly what brush to use. This simply can not be discussed when it comes to ZB brush 'feel'. The best thing to do is find out by experimenting. A lot of the trim/polish brushes need practice to get a 'feel' for the brush. So just get in there and sculpt with…
Yeah it's as i expected. Your clavical isn't set up right. Check out this image of a rig i've set up, notice how the clavical is shaped like the skeleton in the reference? Currently your clavical is rotating from a point where there should be no bone rotation. The pose Editor is very complicated, it requires a lot of…
First of all, to address your first doubt - water can't be metallic. There are two reasons the reflections are so strong in the concept (aside from artistic choices). First, the camera is lower than on your renders, so the fresnel effect is stronger. Second, the neons are simply more emissive. Of course it's just a concept…
Just playing devils advocate, but where you see prosperity, others might see depleted reserves, or loans that could be difficult to pay back. Expansion is a gamble and a big part of why publishers took it in the shorts a few years ago (that and they borrowed too much based on their stock price which tanked), they went on a…
This looks like fun so I decided to join in on the fun! I did the weapons for the Excalibur concept art over this weekend. Used Maya for base modeling, Zbrush to detail and Quixel to texture with Photoshop magic to do the handle of the flail (still need to tweak that a bit). Toolbag2 render, I have a blue light on the…
Hello everyone again. Finally it's the end of the contest and i can say "Goodbye!" to my monster and take a good sleep. Yeah, seriously because of this contest i started to appreciate simple things like sleep for example. Of course i learned many new things. I took a look at the Painter, Unreal. For the first time i worked…
STOP PRESS!!! My Hero: 3DXchange to the Rescue! Yes, it's true... this modest little ap just solved a pesky problem that's been bugging me for ages: how to "re-create" polys that were deleted from props and accessories to save system resources. {Tiz a common problem with freebie assets from 3DWarehouse and other modelling…