Solved? So it seems like having UE4 or Unity opened before you import your mesh to SP can cause for this issue. Closing it fixes it. Also Sometimes it works just by changing the material for the mesh.
Solved: i had to delete the history in Maya, then delete the object, only then you can export your object without auto-attached artifacts. Christ, i just don't get along with Autodesk products :/
Hey, how do you guys solve the SDKFrontend crash problem? I am still stuck at this, and can't upload my stuff. I have tried to run it with Compatibility mode, as Administrator, but no luck. Somebody?
i added benchmark and max to the end. problem FINALLY SOLVED! so relieved, thank you guys so much for that. E:\UDK\UDK-2011-05\Binaries\Win64\UDK.exe -D3D11 -NOTEXTURESTREAMING -MAXQUALITYMODE
Yes, thats the one I read, Im trying to figure out now how to make it more straightent, the problematic "spheres" are solved, gotta work on that pole thing now and then see if its better in Quixel.
Ok, so it's this GLOSSINESS map that I need to check out. I'm using Marmoset at the moment, and I made a spec map, but that didn't solve my highlight size issues. Thanks so much guys!
Yes, it seems that you both are right, many thanks! I had the same material as the one on the face selected so when I changed it these artifacts finally became visible. Filling the material solved the problem!
Hey everyone! Going with adding a bit of gradients to the parts, as well as fleshing out the backside and giving it more love. The hands are now more heavily painted red, which I think solved the color blending.
The script not worked on max2009. The main reason is maxops.getViewportShadingSettings() and ViewportButtonMgr wich is for max2010 +. Commented the problematic lines will solve the problem and script will run properly on max2009. Only AOMask don't work. Thank you for the credit and for the script. :)
Keep it short, play to your strengths, dont put anything in unless you are 100% absolutely comfortable. EG dont make a reel that shows a lot of solving skinning problems if you hate that kind of thing ;)