Not currently, no - this is hard-coded. We can definitely look into changing it in the future. :) The hard light blending only applies to masked painting. Using a color layer will bypass this behavior.
I've send you an PM regarding this. Looks great and I'd like to test it out :) Edit // To anyone who might stumble across this thread in the future: It's a dead project.
Awesome stuff! Found a typo in your resume, unless you are from the FUTURE! Interactive and Game Design Savannah College of Art and Design Savannah, Georgia 20010 - Current
Never mind I found it thanks, for future reference they're called blockers and are added to the low poly not the high for some reason. Nope, doesn't seem to do anything.
I am testing out some runes or patterns for the wings. Still working on tones and levels of brightness so the leg armor pieces are a little darker than they will be in the future.
Oh, and the gun has geometry inside itself because the pieces are able to come apart. I realize it could be optimized a lot as well, something I'll do in the future.
As a side note, epic is currently investigating how to automate lightmap uv packing and plans to implement it into a future import settings feature. Something to keep an eye out for in their updates.