Fantastic work. A wonderful balance of detail and restraint. Just curious, did all the statues start as high-poly sculpts? I love the faceted look of them in-game, and would never have suspected that level of detail was ever a part of the workflow.
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
Just awesome! I would love to see some variation in the boar's icy parts to make it feel more translucent and icelike. Are you gonna pose the boar's head at all? a little rotation might be nice...
Its awesome how id tech really blends everything together so well, really lets the artist make the environments become one world instead of something built out of parts. Very impressive!
thanks man , part of the credit goes to you haha! I am still trying to push it a bit further, I've taken some photoref as a ref layer to improve the face structure . hope it is better this way.
Spent the better part of tonight making cages and test baking. (Substance Painter screenshots)
This is my final bake. Will start texturing her and the gun.