Your comicon guy is the strongest piece so far I think, also it looks like you are more comfortable with hard-surfaces (when you do armor) than organic. Your characters lack bone structure, mainly shows on your faces, but you can see it on the troll's body as well, it looks like you have a not so well formed base when you…
@Jeff: Thanks for the input Jeff, I see where you are coming from when you say Specialize. I know the importance of Specialization, hence me doing only environments/things related to it, but I always thought it was a good idea to showcase the ability to work in multiple art styles. Over here in the UK theres a wide…
I'll post some of my old works. Here's ICE WOMAN, my Comicon Challenge entry last 2010. I failed to finish because I was busy with some projects. I was only able to do the Sculpt. anyway, enjoy! :)
Tonight's update! Tearing through this as fast as I can, I want to get this done for Monday and then start on the Comicon Challenge! Texture's are in, I'm still going through the base albedo before I move to materials and some shader work. Can I get some crit's on the color scheme or where I should be adding dirt and…
thread necro ! a still not finished verion of this guy: failed morroco mole comicon biz monkey sculpt collection of heads i've dirtied up waywo thread with :x ladeh knight i've been freeball'n game i've been slowly pick'n away at over the year ( hope this gif plays alright D: ) dirty maya rig x_x a lil enviro experiment -…
thanks guys. skayne: these days i use trim dynamic alot its behaviour is also pretty cool for flattening out parts this year i had a lot of under NDA projects for film and TV, games somewhat died out over here, a lot of companies closed or switched over to browser games, so it was a pretty interesting year for me, changing…
6.5 mil quads per sub tool, or 6.5 mil quads in general. You can break it down in to parts, work them out. This conversation is soo making me want to update my zbrush before I submit my comicon. >.< The only time I use Go Zbrush function is when I want to work in Maya and I am too lazy to go through 2-3 step process of…
As cool as this is, and not to be an internet douche, I love NGHS, but the comicon challenge had zero exposure on here but this does? Dirty sheets? Yes. Still... I remember reading that comicon was on 'another forum' and didn't need to be exposed on PC with as many cross forum contests going on as it is. Kinda…
mad props for the chain tuts fellows ^_^ So y'all prolly already know, but i don't normally finish things (i give up after about a week of sculpting ^^; ). Trying to remedy that. There's still a bunch of texturing and tweaks to go but yeah, this be uncharted territory for me :poly136: (all maya screengrabs using either…
Daniel Craig quickie: And also, figured I'd sneak in some screen caps of the character I'm currently working on. Still rough and very WIP, it's based on Cobra, a character from the comicbook "Haunt".