here is initial task of the landscape image base sculpting in UDK > generate heightmap, Weightmap with WorldMachine > import height, Weight, and apply material to train layer
I agree on the material... I was thinking it was wood initially :/ Overall it's pretty cool though. I'm sure people are going to want to see wires also.
thanks guys , very initial model .... :) i have also made rain for the scene , but not yet to be shown . i think one of the Magicians will ride the drone .
shit, i can not run this, though it's no requirements error but some freakish opengl initialization error that I also get with Quake4 and even ioq3. odd
What tool are you using to model the character? You'll create your bones in your 3d app, skin the mesh to the bones, import the skinned model as a FBX file, then set up IK in Unity. http://docs.unity3d.com/Manual/Preparingacharacterfromscratch.html IK is a Unity Pro feature…
Thank you for your reply! I didn't know that, I thought normal maps always mostly looked blue. This is just for a simple plane since it's just a ground texture. This is the UV: The thing is, the texture still looks weird when exporting and applying it in Unity, I thought it would be the normal map, but you're saying it's…
I am just looking for any new tools that could provide quick solutions . I try Sampler regularly and I still see nothing really good except bricks surface and some small pebbles maybe. Still a bit inflated , not as crisp in details and sharp edges as hires photogrammetry . Height and normal maps IMO are a key component for…