New one, a barrel. Just working on getting something rendered correctly -.- Working with Lattice and Array Modifier. Testing around with varius Modifieres :D
ok totally forgotten to check and that's the solution max gnaaaaaaaaaaaaaaa display ts-bug using 3points quality normal modifier totally fixed it cheers!!
It's the case of a bad triangulation either done by you for not caring enough about the triangulation of the mesh or by max at triangle creation (or can happen with symmetry modifier):