woo stargate! your splash damage hi poly is the strongest on that page. Generally you should gear your website to the jobs you want, and you are surely a junior environment/prop artist. Aim for just one or two "folder", rather than WIPS, Hi polys etc. I know its tempting to show everything in your page, but stick to your…
Mcejn, how many hours did you spend drawing noses, hands, eyes? You don't think there is any benefit to practicing that way? I myself have never just did a leg but I spent countless hours drawing hands and did several in zbrush to try and get the hang of it. To OP, you should definitely have a folder full of anatomy…
i agree mop, dunno if its a good thing, but those would have to be a ways down the road im sure. Tried out the tool really dig the ao tiles, the painting seemed a little buggy to me, but probably because my model was only around 2k. Regardless you can always just export the tiles edit them traditionally and bring it back…
Nice figure drawings! Personally i like to link the pictures directly from a host because sometimes you're not logged in the forum and you can't see attachment files. I like to be able to scroll through all the pictures without having to necessarly log in often, and it makes it easier to drag and drop them to the…
Okay I see the problem, when you say Bake Group what you mean is Baker Object. What you need to do is use a single Bake Object and put all of your meshes into different Bake Groups. Bake Groups in this case are the folders named Arms and Hand, while the Baker Object is the object in the scene which contains all of the bake…
"Real men don't do back ups ... They cry." But yeah, I really need to make some better backups as well, instead of the random ones I do, every time my computer might act weird, or someone post something about (like now). Any recommendations for ways to keep regularly backups on certain folders/files that is located on…
Regarding PBR, hopefully this helps with the approach. While you're texturing, separate out ALL the elements. Dirt should be in its own folder. Metal of a particular type should be in it's own group. Follow the way dDo outputs their maps. Thinking about your textures in this separated way will allow you to specifically…
Hi guys, this is an awesome technique and we're making extensive use of it for Horror City. I've written a script that accelerates the whole process and I'd love to share it with you guys. To use the script, simply copy it to your scripts folder and then create a shelf button that executes "MADE_forceVertexNormalsToFace".…
Thanks guys for the comments! The trim smooth border brush should be included in the brushes folder even with R4. If you can't find it in there, PM me and I'll send it to you. If you want a chizzled look then add alpha 28 to your brush. It's the same alpha being used for claytubes. I usually tap with the tablet on to the…
Well that CryTB.dll method sounds great and I was looking forward to trying it, but that page doesn't have a link or location for downloading it. I also checked in my CryEngine folder and couldn't find it anywhere. Even Google couldn't tell me where to find it. If anyone can share it somehow or tell me where it is, I'll…