In canada, i've noticed a decline in max developers. Maybe it's just the companies on my radar, but rest assured.. there are still some out there that use max if that's what you prefer. I'll say this though, once you spend a week with a different program, setting up all your hotkeys/scripts.. you'll shrug off the new user…
Hi! Here's my eighth wip I've worked again on the run cycle, changing the arm position (looks a bit more dynamic imo). And I added some changes for the ultimate attack, this time I'll use 2 rigs : The one i'm using right now and a personnal rig that I've quickly created. c&c are welcome! :> RUN CYCLE ULTIMATE
in the event of a vote to leave there's going to be a few years of uncertainity. an income threshold would be a likely candidate to thin out the herd quickly before an immigration rule set can be worked out. it would be interesting to see what a split from the EU would mean for the right to stay of those who moved there…
I'm really not trying to sound rude but that portfolio should really not belong to someone who is about to graduate from a game art university. You should really step up your game as quickly as possible. Study on your own if the school can't teach you current gen workflow. Get into making highpolys, baking, proper…
Photoshop is an invaluable tool - not just for texturing. Learn that anyway. I think many people underestimate how quickly the industry is transitioning away from photoshop as a texturing tool. Photoshop is not a texturing tool. We have access to many tools which are texturing tools, and are far better than photoshop at…
I think I get your premise the sculpting straight in Zbrush to retopo workflow can be a pain, which is where I think good base meshes come into play. You can still do all of the fancy sculpting stuff, but if the lowest or 2nd subdivision is a solid basemesh that can quickly be tweaked into a lowpoly model, changes can be…
I really recommend this guy. Very talented and had my model to me very quickly. Quite professional, and the model was done to my exact specifications. Which is very important since it was for my game, and the model had to fit exactly over my level geometry. The price was also affordable and fit great in my budget. Ignacio,…
Ya would be willing to try my hand at it but I wouldn't expect anything too quickly, I got pretty long work weeks, for the next while, and something like this would require a lot of research on my part even before I write any code. Still would be a fun little project that can teach me a new side of 3d.
Her topology is really random. You have huge stars in in a lot of areas, the knees are really messy, and chest doesn't make much sense. You could clean in up pretty quickly, and easily get rid of over 100 tris, plus you get way better deformation. You can find a lot of good examples of topology on the wiki.
Website design ultimately does not matter at all. Employers just want to get to the meat as quickly and easily as possible, so they can judge whether the artist is suitable or not. Marie's site is great at this. We have some good info here about branding. I don't want to repeat it all, trust me it's worth reading.…