Did some work last night so I may as well start posting. Blocking in the larger parts of armor. Not trying to be 100% accurate, but getting the start of everything in. Staying in Maya for these steps.
dustinbrown- Thank you so much Dustin for the detailed feedback! I've studied your critiques carefully, definitely will pay more attention to the silhouette and curvature of each part on a character from now on. :)
@ roosterMap: Thanks, I will experiment with the lighting @Kon Artist: Thanks I will experiment with the flags @aajohnny: Thanks! what part of the texture is most noticeable or in need of attention?
Hey guys, I thought I'd share some of my work from the Division. This is all, missions and interiors as that's what I worked on for the most part. I'll try and answer any questions if you have any :) I haven't updated my portfolio in a while but there are some more shots on my art station: Artstation General Interiors +…