Not too bad so far, what refs are you using for your materials? IMO I think the overall noise bump kinda detracts from the smooth polymer variation. But since you're doing painted metal you might wanna smooth out that bump normals where the metal is exposed. There is also a thickness to exposed metal on these irl. Not only…
Speaking of good rigs : Anyone knows of a good (preferably free or reasonably cheap) continuous rigged human character for Max ? There used to be one made available from a game company, a blue soldier of somehow cartoonesque proportions IIRC. But I want to find something a bit more robust with good controls and…
#1 is really just a skiff/barge/scow whatever the right word is (4 years in the Navy and I have no idea, whoops), like this http://freepages.rootsweb.ancestry.com/~slowbell/sillygal_15.jpg ..only airborne :) I know the fans are too small to support such a structure IRL, but I'm trying not to overuse things like jet…
He can grow as large as a building also. He couldn't always, but it is something that he was able to do pretty early on - since the second or third issue of the Avengers, I believe. I don't know if they'll include this in the movie but I would assume so. Also: I'm a big fan of Ant-Man, but I really don't like how he is…
yeah I never drew my character up.:( I started doing the Joan of art tutorial and got to the point where I understood the basis and try to evolve the body into a character I was thinking of.The joan of Arc model looks very Manga like so I think it messed me up when I attempted to create a more realistic model. 3d total has…
I'm pretty confident that realistic clothes in games and movies are made with marvelous designer or any cloth software with physical simulation. Your photogrammetry mesh won't be directly usable. You'd have to model/sculpt over it with a clean topology. And that's a lot of work for probably not a great result. Also it will…
Looks like you've put a lot of effort into this. Some good stuff, particularly the engineer's items. The drawn crossbow string needs to be straight to look like its taut, rather than the curving arc that you've got at the moment. Some of the textures, most notably Nidhogg's Breath (great name) could use a little more…
It's because you're giving the gpu a crap load of things to do. Smart materials are often very expensive because they have a load of generators in. Its easy to build up a pretty heavy layer stack quite quickly by using them, especially if you're just grabbing them from source or whatever . At that point I imagine there's…
I'd highly recommend going back and trying this again. You need to keep at peices that don't work to the point where you can't find anything new to learn. So delete all the keys and start again. Think of the momentum of the limbs and the arcs they generate on the reference. Notice how most of the big movements either flow…
Is there a specific reason why you need to attach/combine the meshes together instead of just keeping them as separate objects? Iirc it's complicated or impossible to adjust UVs of multiple objects by default in Blender, but there should be a plugin of it or things might have changed since the last time I used it. Also in…