@Alberto Rdrgz I loosened up the edges to stay more consistent and fixed some of the proportions with FFDs, tapers and other spacial scale modifiers. Working on a piece over several days does cause slight variances in proportions, no biggie. After a short break due to college finals, Day 5: First Person Shot lined up to a…
so much great work here! Tanyutka, love the technichal detail! and Callesw, love the character in your concept, the way it doesn't take itself too seriously and focuses more on the personality of the individual rather than detail of the suit, its easy to get carried away with a crazy suit design and forget theres someone…
@ wi_2/chrisradsby/Alberto Rdrgz/iconoplast/MartinH/Maph : Thanks alot guys! @ Wonkey: lol, sure thing dude! @ Stoy: Thanks man, actually i didnt ref him once just this actor a bit from the show parks and rec: @ P442: Your totally right dude, i aimed to have the focus be on his eyes and gears a bit, then have everything…
I started cartoonizing an ak to fill up the empty space. The low quality will disapear because this is a scaled up version. (This ak is an elite build) http://i.imgur.com/rd1rjC3.jpg
@neverwander @Alberto Rdrgz - thanks for the feedback. I improved the walk a bit - at least I think so. @Kon Artist - it looks nice but I don't think it would fit her. :) @Aga - thanks! I checked arms lenght and they seem okay. Maybe it's a case of a perspective.
Hey Naima, well I have just posted a study i've done of a building from Armadillo. I figured the best way to understand the techniques was to try doing it myself. Would be great to get your (and other polycount rdr fans) opinions as i'm really enjoying doing this :) http://www.polycount.com/forum/showthread.php?t=85957
I am also doing a ton of this at work right now, obviously cant show it either. But we utilize both methods of instanced assets mashed together and large more unique terrain pieces. At Naughty Dog everything is modeled by hand, no sculpting and no height maps are used when doing terrain/rocks. Good old fashion polygon…