fileReload - batch reload of all textures on selected object (diffuse/spec/gloss/etc/etc/etc) Saves so much time instead of juggling through the editors.
Another quickie, will do lowpoly + mats, based on this concept , flaps that open for reload can also form a small shield that will avoid bullets that come in direction to the hand :P :
Not just resident evil - dead rising and DMC reload games are western-developed too. I hope they're keeping numeric RE titles development in Japan though.
It actually makes sense if you think about it, he's never had to reload because looking at the surface of the gun the guy has probably been using it as a melee weapon.
Mine was only showing the AO in the window at one point. Was very strange. Tried reloading several times but didnt fix the issue. Not had a chance yet to create a new project though to see if it is an issue with the current project.
Missed out on signing up for the Beta, though if anyone gets a spare invite I'll gladly give it a go. :poly136: Reloaded is supposed to be a Free to Play at launch with extra zones and upgrades being purchased content, right?
Confirmed here in Max 2010. You might consider switching to a DirectX Shader... they always auto-reload a bitmap whenever it's saved, and they're much more powerful and tweakable than the Hardware Shader from a Standard material.
Aight when i reload the editor the ut game file is missgin a few folder including: Autosaves Cache published save data screenshots do i just make those folders? and leave them empty?