@FabiG I have also started the viking concept - if you go to the concept artists artstation page hes done a few variations, including an unlit line drawing which i found much better for making the blockout (not that I dont think your blockout looks correct, theres just a lot more stuff in the shadows you cant see in the…
It basically looks like a blockout at this stage. I don't see any folds. Even for a blockout, its premature...you are missing too many details to crit honestly.
Reference Lighting Architecture Damage (although I'm not going to go too heavy on the damage) God Ref Blockouts UE4 Quick primitive Blockout Maya Shape Greybox
More progress. Still in blockout phase and adjusting some of the lighting. Im using HDRI cubemap but having some issues brightening up spots. Does anybody know where I can get overcast cubemaps for UE5?
My initial blockout in Max. Next step's gonna be the lighting blockout in Unreal. @simonBreumier That's overall fitting the reference well. Looks like that tarp may be 3D - may be easier to manage, if it was based off a plane.