My Sci-Fi Helmet is on the Cover of 3D Artist this month ! I had the pleasure to write a very detailed tutorial about How to sculpt and construct a Sci-Fi Helmet using program such as Zbrush, Maya and Photoshop. The issue 84 is already available, so check It out and let me know what you think about It !…
one of my facebook contact posted this one day http://www.3dartistonline.com/news/2015/04/how-do-i-create-real-time-hair-for-games/ It's probably the best ZBrush thing i have learnt this year :p
I agree with @EternalEcho The head needs to have a second look at. When it comes to hair though, it depends on the applications you are using. But I can suggest Adam Skutt's tutorial (on gumroad) for game res hair with Maya and Xgen. There's youtube videos of ornatrix and GMH2. You can handpaint the textures in photoshot.…
Hi everyone! My name is Elias Kiknavelidze I am Senior Environment 3DArtist at Flying Wild Hog, Warsaw. But before I worked as 3DArtist at Wargaming, Minsk. Here are the tanks, I worked over. Fury (with Maxim Seredzich) Scorpion (with Maxim Seredzich) Renault R35 (with Vladzimir Yashchenko)
This is a fantastic tutorial from Tom Parker http://www.3dartistonline.com/news/2015/04/how-do-i-create-real-time-hair-for-games/ I used it for my most recent piece, I would also check out Maya's xgen feature. I hope it helps :]
Maybe you have already seen this but it really is a great source for how to create real-time hair if you haven't: http://www.3dartistonline.com/news/2015/04/how-do-i-create-real-time-hair-for-games/
Yes...the amount of call of duty clones out there is sheer breathtaking. No! Not at all, your post wasnt that large :) ...and completely understandable. Yes, I understand that if a lot of artists work on the same scene and the concepts, they have to follow orders.Otherwise it would be an endless argument between them. :D…