Uh, idk what I was thinking when I posted that... Well all you need to do is edit the .UC file. For time limit it is stored in UTGameSettingsCommon / UTGameSettingsCTF / UTGameSettingsDM / UTGameSettingsPersonal / UTGameSettingsTDM / UTGameSettingsVCTF Time limit is found in the Default settings, something like…
Update 001: Wireframe and Poly/Tri count This is my first time box modeling with an image, so any critiques or tips would be invaluable. Progressing fairly well at this point, I'm not getting lost in Maya's UI :poly124: Comments and Critiques appreciated and very much needed. Edit: How can I get that sword like rounded…
Getting some long ones now.... Mavis Beacon's Mega HammerNight Strike Heritage & Detective of the Brain from Within IV Digger & Asteroid of the Tropical Phantom in Time Nintendo Lich Son of the Punk from Beyond the Grave Tom Clancy's Stage Chicken: Game of the Year Edition Gear & Gunslinger of the Heroic Death from the…
I just knocked up a quick test to simulate your mesh. Exported from Max(.fbx) and baked in SP with default settings and no cage. This is using a synced tangent basis(which will be identical in UE4 automatically) EDIT: Sorry OP, I'm having a nightmare trying to embed my images. I see you've embedded from imgur. I've tried…
@Mant1kore You'll get this soft shading unless you edit the vertex normals: I think it's best to use both methods as called for. Think of something like a metal or wooden bridge, made of a lot of planks or girders - using bevels on all those edges will add a lot of triangles and it will be more work involved to correct the…
Deathelmz - people have no hatred of Wings3d here, it was one of my favourite early modelling packages. The issues is that it is a simple modelling package and doesn't have a lot of the features that you require if you want to get art assets into a game. I also think that Blender has an awkward interface, but: * I'll do…
is it possible at all to forward your computer screen to an external device AND still have a usable display on your monitor without some rather custom hardware? the TV output solutions i know shut off your main display during operation. and the dv-solution only seems to work in certain applications, that support it…
Thanks Eric, the issue is I dreadfully remember almost two weeks spent recording and editing all those videos, and about a month putting together the full documentation for the whole IllusionCatalyst package. It is what have kept me from writing down the new docs and record new videos, but I feel like they really are…
I have always been under the impression that you Can't see your normals real time in bodypaint. You have to render to see them. So when I'm working on my normals, I just basically have it in the diffuse slot and edit the normals that way. It can help a lot seeing the normal in 3d when you can't pick out a specific error in…
[ QUOTE ] Hmm, I have one big crit, which is, make your mind up concerning the sex. [/ QUOTE ] It's a bloke. I know how you get confused I like the pose on the design. The model looks a little ridgid compared, but I'm sure you'll sort that out over time. What poly count are you aiming at and what software you using? [edit]…