Great work, especially on the face, if maybe a bit extravagant on the polycount. You should add some seams to the cloth and gear - it would really help define the shapes and sell the materials. And those buttons and bullets have waaay to many polygons.
From what I know, hitbox is just a bone that you've defined. All you have to do is assign where the hit box is (ie. head, hand, torso). You should be exporting the files in the supported formats such as FBX and SMD.
Really like your crate! The p3d thingie looks awesome. Gotta try that myself. Your normal map could have been more strongly defined though, or maybe it just doesn't come off as strong in the shader provided.
I really like the female head, even in the stage its at... something eerily beautiful about the hair position and the lighting :) Monk looks cool, man is he ripped!!!!!! those oblique are super defined haha, looking good though :)
Still having weird issues with the lighting. Even with the new lightmap channels I can't get any defined shadows. I decided to deal with it later so I started messing with some more texturing and vertex painted materials.
High quality stuff, and also optimize them. If you're doing envo stuff, then save poly everywhere you can see. Only add poly if it will define shapes. Otherwise get rid of it. It's ok to use Tris, but no n-gon.
JoshuaMorrisonlnk Thanks for the tip and advice :) After your comment, I noticed how my polys were unevenly distributed and needed more details in front. I'll definely fix it hahaha But the first lesson that I learned today. Save it...
Cool films with memorable endings with twists ive seen lately: - American Beauty < definately a movie that makes you think about life - Fight Club - Memento - The 6th sense - One flew over the cuckoos nest - The shawshank redemption
Very nice! Loving the comp so far. Sculpts look nice too. I think you did a good job of defining shapes without going too far with micro details. Looking forward to seeing how this progresses!
The chain could be done using alpha mapping,saving you tris to further define the shape of the bell. Right now like what Nitewalkr said,its appearing kind off square-ish. The textures looks awesome though!