Hello everyone. I have a question that I haven't really found the answer to via google & such. How do you determine what size texture map to use when creating a poly mesh for something such as a mobile game or PSP spec system. For example, if i create a grid that is 8x8 (1 grid box = 1 meter) that would represent a street…
Did you model this using splines? Also, I stumbled on this great tutorial on creating headlights. It will look great on this car because of the era of the piece. Happy modeling
Hello clients, I specialize in creating detailed and realistic 3D weapon models for games. My experience and skills allow me to create unique designs that meet the highest industry standards. What I Do: * 3D Weapon Modeling: I create high-quality weapon models with detailed textures and materials. * Concept Design: I…
i can't make anything more complex than a low poly stylized tree but it's at least something. i need to train myself. i watched a basic tools and modifiers crash course and the first thing i created was this which took me half an hour. 1: i have a barely gta v capable laptop which works with blender eevee without crashes,…
Hello, I’ve been sculpting in a blender for a few months. And It’d be great if I could get some insights on my progress so far My goal is to eventually create a full character, but right now I’m focusing on head anatomy. The problem is, no matter how much time I put in, I don’t feel like I’m improving. I’ve been stuck at…
Here are some new updates. The fight sequence between the Allien and Predator are all created using the "direct puppet" tool within iClone. As you can see above I have added some atmosphere to the video by adding fog, smoke and fire...and a little rain. 3D art is great but sometimes it can be to clear, clean so adding a…
I honestly dont understand the complaints about the art - I understand this is a website full of artists and many of them aiming to create photorealistic stuff, but honestly, what else did you expect? I love Fallout. Its a great series of games. But they are great because of the gameplay and interesting world around it,…
The modularity is good and working fine. As a set of modular buildings they work great. But if you're creating a disaster scene, it looks really clean. You've got a fallen bridge and there's no dust piles, all the buildings around it are really clean and there's no sign of this place having been... lived in. It's like a…
@AlexCatloverextreme: Hey it's great that you did! Never knock your first tries, everyone has them and they're the stepping stone to getting better! The fire effect has a great shape, if there were some more oranges and yellows it could feel hotter, at this resolution though the blade on the other side is looks like it's…