I honestly dont understand the complaints about the art - I understand this is a website full of artists and many of them aiming to create photorealistic stuff, but honestly, what else did you expect? I love Fallout. Its a great series of games. But they are great because of the gameplay and interesting world around it,…
The modularity is good and working fine. As a set of modular buildings they work great. But if you're creating a disaster scene, it looks really clean. You've got a fallen bridge and there's no dust piles, all the buildings around it are really clean and there's no sign of this place having been... lived in. It's like a…
@AlexCatloverextreme: Hey it's great that you did! Never knock your first tries, everyone has them and they're the stepping stone to getting better! The fire effect has a great shape, if there were some more oranges and yellows it could feel hotter, at this resolution though the blade on the other side is looks like it's…
Both! They each have their own benefits. And I think it's a good idea to learn both. Quixel's great because of its presets and the mask editor. And quixel 2 is a pretty good improvement. When Megascans eventually comes out that will be a very powerful addition as well. It's great at making individual assets look good,…
I think its great! To me one of the most important things about modeling is how fast you can get something done, the customisablilty is a big help in creating an efficent work flow. Most new programs will initially appear overly complicated but after more than a days use they feeling should dissapear. I think comparatively…
Hello I've been creating some assets recently as practice for a future VR game we're planning and I've been struggling to understand what workflow would be optimal for this. There's high poly to low poly baking, low poly to high poly subdivision to low poly baking, low poly with bevels and weighted normals to baking, or…
In spite of his success, I think what this shows is that he was never that great of a developer. No remotely decent artist would stop creating just because they no longer needed the money from it, or because they didn't think they could create something as successful as what they already had. If that's the sort of…
For game asset creating Substance designer is really great tool because the texture assets you create can be reused in series of assets. Its even possible to chamge UV layout after texturing! Just swap the model and rebake AO or position maps with a single click. Also SD will give you resolution independent textures. This…
Job Summary Position: Architectural Visualizer Company: 7CGI Limited Job Type: Full-time (On-site) Job Location: Dhaka, Bangladesh Experience: 1 to 2 years Salary: Negotiable Probation: 2 month Introduction At 7CGI Limited, we work on high-end 3D Visualization and 3D Rendering projects for clients in North America and…