@Lioth - I think you nailed it on the head about the face. Went back and tweaked it a little to get a younger look. Thanks! @MephistonX - thanks dude! Yeah, I'm waiting until I get him posed and stuff before adding in the expression. RIght now my guy is all blank faced :) . Small update this time: Just adding in more…
Thanks everybody for checking it out! :) seir and Boyo: Great point about the textures, I'll change them and keep that in mind in the future. Mik2121: The reason I changed the windows was to give it a more interesting Venetian feel, but that's just IMO. And good idea about the towers, what advantages are there to making…
Blockout for a more conservative version. I'd love as many comments as possible. We talked a bit about the direction but it's really hard to pinpoint where we wanna fall on the fantasy/realism spectrum. I'm a guy who loves himself some interesting silhouette and most of the 100% realistic stuff is really, really boring.…
I'm figuring how I'd pull off the propeller. One person did suggest to also include fins, which I think could help with the functionality of the vehicle as well as the overall silhouette. I'm looking to make this of a war vehicle. Do you have any particular war vessels in mind? As far as the dragon head goes, I've been…
Bending the fingers 'slightly' is ok, but frankly keeping them straight is better. Also a method of working from Max is to do a quick proportional blockout, sculpt in ZBrush (where the mesh will be animator Unfriendly by the time you are done.... Then Retopologize to make a more animator friendly mesh where you can put the…
Don't see drawing as an illustration tool, but as a problem solving tool. Most if not all great hard surface modelers out there do some sort of concept before building their final model (either straight 2D, or on top of a blockout). The reason is simply because it is much, much faster that way! Separating design from…
Small update today. I spent some time moving things around on the desk so things aren't quite so hidden behind the old PC. Then I made some changes to the desk and small cabinet (still in a blockout state though, haven't decided what the final shape will be...) and added a few new bits and bobs. I'm not sure if I like the…
@shayleen_hulbert Looking good! This project seems a lot like mine, an elf concept with lots of belts and metal thingies ugh... But it´s not a better initial pose a more relaxed one? Like the concept pose to have a better idea about the proportions as for now it seems that the arms are too short and the shoulder plates too…
Rotating in 90 or 180 degrees went perfectly well! However I am having two tiny issues right now I would like to mention. It seems like even though I got the right colours set in Nightshade Blockout for this prop's ID colour map, Quixel isn't applying the colours to the model correctly. Is this an issue with the model, or…
Hey guys, here is the first Update. I was able to play around with Quixel Mixer today, and using the Megascans Surfaces, I've created two materials that I'm going to be using in my Landscape Blend, the Screenshots are below: Snow Ground Material Winter Forest Ground The next step is creating some other materials, but this…