Cel-shading or toon shading is related to NPR (non-photorealistic rendering). Searching for "autodesk maya NPR" should get you some results. In Maya you have the Ramp Shader that allows you to colour a surface with a custom gradient, sampling that gradient based on the incident light on the surface. If you use a constant…
Knowing how to make a good model is a universal knowledge. Once you have it, you can apply it in any software. Coming up with kick ass models that demonstrate your modeling skill should be your top most concern. Go watch Peter Stammbach on Youtube and start doing his mini tutorials from the oldest one. It will teach you a…
Yea I've never personally used a Huion tablet so can't say one way or another on their quality, but have been using a Monoprice for 2 years now and overall its been well worth the price. It's not quite as smooth as the surface of an Intuos3 but certainly a lot smoother then the Intuos5, and the pen nib is still going…
Thanks Wake. Yeah I'm studying the bones also, I'm just not drawing them. I started to draw the arm bones, but it became clear that there's not a lot to them, providing you get their length / proportion and joints right then there's not much else to watch for. I tend to draw a kind of 'stick skeletion' before I draw the…
I'm having hard times with holes. Have read and watched too many tutorials and still can't figure out right workflow to make holes in SubD surface and keep remaining geometry smooth and clean: Maybe I shouldn't add holes before I'm perfectly satisfied with primary shape of the mesh where I add holes. And probably just have…
Hi Gir, In this case I'm using complex to refer to the fact that I'm doing multiple surface types in with one material(material as in a marmoset material), as apposed to a simple material where you're only trying to represent one or two surface types. I agree that you can definitely take the art content further than I have…
Pete this is being caused by number of issues, so far number one being the surface is 90 degrees sort of almost sharp angle which is and will always break your normal map like this. one thing is for sure it happens in all games including BF Bad Company (pc version) the barricades concrete ones have this exact same thing…
Yes you can However, the see what you get effect is missing. You really have no feedback how metallic or roughness behave in your work. Since not only do you not get the feedback of the maps, you also don't get the feedback of different light conditions or even just the surface. So yeah you can and Quixel, i think, still…
That looks ace! Great work. The scratches and damage on the metal seems to just be a texture overlay so they don't have much history going on. You should have the scratches appear in eares where the metal parts grind against eachother, and when you have those random scratches that could be caused by things like dropping it…
Hey @pmiller001 Thanks for your informations. Maybe i should learn more about panel loops. And yeah, i just found out that the Chisel Brushes with Lazy Mouse or the Dam Standart Brush with Lazy Mouse works pretty good for paneling the surface. The panel lines are almost perfect when taking the time to make them nice! And…