The portfolio doesn't show that you can define a material well. Since many of us have been there ourselves, its easy to look at a gallery and immediately see that issue. I would concentrate on learning material definition as best as possible.
Really good tips thanks. Most of these I have in mind anyway but I definately need to 1) Get some pieces worthy of putting into a portfolio and 2) getting a domain and putting together a site. Keep these tutorials coming they are great!
Alberto Rdrgz> The Viewport 2.0 and the new ShaderFX in Maya 2014 LT and Maya 2015 gets you quite far compared to how it was before. Definately a good step in the right direction towards game like real time rendering.
Update on scene: Resculpted the ground to add height variation…which helped a ton!! Fixed the composition and added more space/ defined focal point. I also added some more plants/trees. What are anyone's thoughts :D !??
Current Gen studios will focus on the pieces in your portfolio that are relevant to them. If you wish to include low poly pieces, segregate them into a separate gallery. Definately do not mix your models together, make your porfolio clear ^^
woo was able to do a bit more work, created wall lights and defined the vent let me know what you guys think . Im feeling the vent needs more work but this is the direction i would like to take it
if you do somethign like this it will create a mask where everything below the value defined in the position of plane vector will be white which you can than plug into lerps to blend a darker texture into that area, and to blend in more spec in that area.
Anything they want. "Insubordination" is such a loosely defined term, especially in a legal sense, it could be anything from willfully disrupting production to simply disagreeing strongly in a meeting and making your boss look bad. It's like getting a divorce for "irreconcilable differences."
In my opinion lack of answer to this question is why people go to such schools, if he had a clear goals he wouldn't go for that because he can learn everything from the internet. Maybe there he will learn to define his goals.
I can't really judge the polycount without seeing the edge flow. I get hints of it by looking at the silhouette which is a little chunky and if you have rivets represented with polys you should have the silhouette defined a little better.