Hey Dan! I enjoyed watching your comicCon progress :D Yeh I have done the technique you describe before, but ran into a few tedious steps of tidying up spots that don't perfectly project.. I'll give that a shot if another 30 minutes of research don't end successfully..
Oh, great. Thanks Vorge - that really helps :) I feel a lot better now haha. Thanks for the comments and info. and btw your juggernaut in the comicon challenge looks amazing. I instantly fell in love with the concept. The bulkiness is badass :D
konstruct: thanks man ^^ aesir: cheers... just wait till i take my regular 2 month break between modelling and texturing :P (jk, gotta get this done before my photoshop trial ends) OrganizedChaos: ty. Glad to hear things moving forward on this stuff ^^ warriah: cheers dude. Agree'd on the helmet head situation, tryin to…
Alright, here the final shots are. I can't work on this guy anymore because of deadlines and such. I learned a lot, and hope to put it to good use. You can find my next wip here: http://www.polycount.com/forum/showthread.php?t=76743 Enjoy! (the website part will be filled in once I have an actual website done, which will…
thanks guys the final model will have the shirt on...I had a softer version of the muscles but someone else had mentioned that they looked too soft so I chiseled them a bit...I'll try to find somewhere in between. I am using a fitness magazine as reference, and before that I was trying to do comicbook proportions, which…
Thanks guys. Yep the vert order got changed through the process of attatching/detatching when baking. I tried Morphix but I get a 'vert out of range' error. I added a few more hints but no luck. Vig, how do you mean 'skin wrap'? It sounds like a good plan but I'm not 100% sure what you mean. Yep the vertex weighting will…
Some wires of the agent :) almighty_gir: Haha no prob man, I agree totally im going to do it - just im trying to finish my comicon entry atm. Ill come back to it I promise!!